Welcome to my website! I am a software developer and digital artist based in the U.S.
Professionally, I develop microservices using Java & Spring Boot framework.
As a hobby, I explore real-time 3D rendering techniques leveraging OpenGL / WebGL, and physics
simulation.
I started as a game developer, learning to code with the Unity game engine.
Since then, I have learned to create my own models in Blender. Mostly hard-surface with some basic
sculpting and topology cleanup.
Currently creating my own game engine from scratch. Using only browser technologies and WebAssembly.
I enjoy taking photos when I'm not at my desk. ☕