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Aiden Riddle


Welcome to my website! I am a software developer and digital artist based in the U.S. Professionally, I develop microservices using Java / Spring Boot framework. As a hobby, I explore real-time 3D rendering techniques leveraging OpenGL / WebGL, and physics simulation.

I started as a game developer, learning to code with the Unity game engine. Since then, I have learned to create my own models in Blender. Mostly hard-surface with some basic sculpting and topology cleanup.
Currently creating my own game engine from scratch. Using only browser technologies and WebAssembly.

I enjoy taking photos when I'm not at my desk. 😀